My takes are recording (seemingly) correctly in Unity, but then the exported anim files flicker in the Autodesk FBX viewer, I just get a visible mesh every 200 frames or so. Importing the file into other software also looks entirely broken- do you have any idea what might cause this? My settings are all like in your video and I am using the same versions. Playback within Unity itself looks fine when streaming, just the recording is broken