Thank you for the detailed response!
I actually agree with your feedback! Hopefully i can make the player feel more in control of the combat and give more meaningful choices throughout the game. The items as they stand mainly differ in stats and not functionality. I am planning to change this, i just need to decide on how 😉
The sacrifice as craft thematically sounds interesting, but also annoying if you have to move the cards to the other side of the screen for every "craft" :/
A few ideas I have;
- more unique effects on the items
- card packs that you draft instead of just spamming lands
- building cards
- relics like in slaythespire
- hero placement anti-/synergies like in tft
- maybe something like spell or potion cards that can be used during gameplay
- telegraphing enemy behavior (i.e. showing enemies you will be up against)
Is there anything in particular that you would like to see in a demo/full release?