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You know, I like this game. But the fact that I'm essentially going with the flow of the plot, and I'm not really influencing anything, pisses me off! Or I didn't get to this point, because all I was doing was reading-reading and-reading the plot, while doing nothing as a player, except for mini-games!

(+4)

Hi! We're glad you're enjoying the game so far. Your choices will affect two things: the availability of side story branches and the ending of each girl's route. Our main goal right now is to finish the main plot and the main girls' routes. After that, we will start adding more side stories.

(+3)

Then it's not even a Novel! In fact, I'm just reading an animated book under the guise of a game! The only two things that reminded me at least a little of the game were the moment at the beginning where I pressed the button where to run, do not wake the demoness at the beginning and... and that's it! If it's really just a plot, and I can only read it, play mini-games, and..what else? Then what's the point for me to play by myself if I can watch the game on YouTube! I'm sorry if that sounded rude, but I just don't consider this a game :(

(+4)

I'm not sure you understood my previous comment. I didn't mean that you can only read it and do nothing. Also, it seems like you've only played the first chapter; the game currently has seven. 

To answer your point: It is a game. It's a visual novel with mini-games and a dating sim — your choices determine who you date and what ending you get with them. You also change a lot of what happens in the subplots. Only the main story is fixed, and that's true for a lot of games, especially the big ones. 

Just so you know, this is a huge project — over 100 hours of content is planned — and our small team is working really hard to make a deep, interesting world. Adding alternate endings for the main plot just won't work for this story. Regardless, each player will still have a unique gameplay experience.

By the way, the term "visual novel" refers only to its format — a long, story-driven experience with visuals and music. It doesn't automatically make a game choice-based. Some are highly interactive with choices that change the story, placing them in a sub-genre like "interactive fiction" or "choice-based adventure." Some are not. We're somewhere in the middle.

(+1)

It's just that when I'm allowed to click on buttons with text in these kinds of games, at least I feel like I'm influencing something :)

(+2)

And you will.