Ive been keeping up with the commentary surrounding the game, seeing the general feedback and it does summarize to very specific aspects of the design. While some are part of the limitations of the system, some are part of balancing a heavily RNG game. I have been writing down most of the points made cause Ive seriously consider doing a follow-up game and these points are very valuable. That being said, its been nice seeing all the screenshots of people beating the game with a variety of builds, so while they might not be as prevalent or easier to start, they are strong enough to beat the entire game. Encounter balance also needs a look-through, but once again, I have found a healthy mix of people trying and people having an easy time wining. There are things yet to be improved and I will look into them as I try to make this idea even bigger and better. Thank you for the continued commentary.