Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for taking the time to provide feedback!

I agree with a lot of the armory QOL ideas, will add to my todo list. Tooltips which specify effect details and mechanics will be added in the future as well. There's no system for switching between multiple ammo types in combat yet.

I wanted to add a bit more flavor to the rather old K-50 with the variants, and they're mostly the same tank but with different/better installed modules, so barring armor material I can manually upgrade a K-50A to a UM. Later vehicles likely will have less straight upgrade variants. My plan for progression/campaign is to have a limited supply of units, and create choices where I might prefer having cannon fodder or more expendable units for some battles. 

As for the units, I'm modeling a wheeled gun vehicle so maybe that'll show up in the next build :D but yes I'm planning to add more interesting vehicles with compelling gameplay benefits/challenges.

As you've pointed out, the rockets are quite overtuned and I've reduced their armor penetration for the next build. Especially since the enemy gets to shoot them back now. Glad you like the infantry gameplay so far, they're going to be continuously improved as well.

Replay is a good feature but going to be a bit tricky, perhaps in the far future. Thanks again for your detailed thoughts!

(+1)

This is a surprisingly quick reply, appreciate it.


Admittedly I do not have a clear picture of what the final picture of the unit system would be. But since they're apparently part of a progression/upgrade tree that kinda makes my point about useless variants basically void, since it's less about picking between them and trying to change an existing hull into a better version.

In fact, if you're interested in another line of modernization kits for an old tank I suggest looking at the M60 from counties like Iran and Turkey. (Confessing that i'm trying to feature more designs generally less presented in media rather than the usual Abrams and Soviet tanks right now haha 😛)


Looking forward to the new unit, hopefully in the next build

Nice to see rockets are getting tweaks, I saw the latest post on twitter as well. Looking forward to APS and ATGMs for both sides to play with.