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(4 edits)

I grew up in northwest Missouri and live about 90 miles from Ray County and this map really does feel like home and I’m looking forward to building out my farm here from Alma. 

With that said, the performance especially at the starter farm is poor. You mentioned the density of the foliage which does contribute a bit, but as someone mentioned in another post, the gravel is the FPS killer. I generally play on my Steam deck which definitely amplifies this problem. I get about 10-15fps when surrounded by gravel but 35-45 fps elsewhere (including dense foliage areas). I painted over the included gravel with FS25 base gravel texture and it fixed the problem. Kind of sucks because I like the look of your gravel but something about it tanks the FPS. 

edit:

After trying different things,  “gravelsmall” is essentially identical to what you’ve used without the FPS hit. I’m not sure why yours is creating a 3d effect, but the 3d effect is extremely taxing on fps. You may not want to change anything, but that would be the best way to fix the problem without really changing the atmosphere of the map. 


Looking at the mod files, it looks like this is in multiple areas of the map. I checked the COOP area and it’s definitely the same issue and after painting the gravelsmall texture over the stock map ground, my fps dramatically increased. I think once I get all of the locations and roads repainted, the issue will be resolved. 


Edit 2: 

I spent some time replacing all the gravel from both farms, the COOP, and all gravel roads with “gravelsmall” and replaced all the gravel around the dealer with “gravel” and it essentially fixed the FPS issue.  Unfortunately had to lose some of the details but tried to add some of them back. 

Is there a reason why the gravel textures are rendering as 3d objects? Was that intentional or unintentional? Since you’re using the base game textures, I wonder if there was something missed in the map building? 

I initially went down the path of just painting over the map's gravel with the gravelSmall texture in-game within my save, but after I accidentally deleted that save I was reluctant to do it again.

I ended up figuring out how to remove the "stone" foliage from the map using Giants Editor, which takes a lot less time and also enables creating multiple saves without having to repaint each time.

Basically, and I'm in no way a map modder, I believe the map is using the standard gravel textures but adds a foliage layer of stones.  Painting over it in-game works because the painted textures overlay the map's textures.  Removing the stone foliage layer from the map itself is a more robust approach.  Another advantage to removing the stones via GE is that it can be done without affecting any of the nice visual touches provided in the map (mud, tracks, etc.). Obviously, you lose the 3d stones on the gravel but I'd much rather have the extra 20-30 fps and have my GPU at 65% instead of 99%.