Very awesome game for 1 Semester!
I would love to see some kind of ending sequence or text to pop up after beating the boss :)
Some things i noticed while playing:
Red pickups dont have E over them to pick them up
The sword laying next to the red stuff makes it hard to pickup the red stuff since the hitbox to pick the sword is so big
There was a lot of red stuff to heal which made the game quite easy - i assume some teacher of us did find it to hard? :D
And some suggestions (I do know you only had 1 semester time but i read you will continue developing):
The title in the main menu could get some love
The buttons could have the font centered
The big sword could get some alternative move, since you loose parry and block (I love big swords)
The barrels could break :D
An alternative attack after rolling (a stab with more range but very small hitbox to the side compared to a swing)
And again after all this "critique" do not get me wrong:
I loved the game <3 10/10 would play again :D
Hmu for sure when you release another patch!