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(+1)

Nice game! There is a lot going on here!

At first I did not understand the mechanic of taking fall damage (I thought “don’t hesitate to falling” meant that there was no fall damage 🫣😂). Now that I understand the mechanic of managing “falls” as a resource, I like it! It adds tension.

I like the feeling of discovery in learning the rules and using new power-ups. I wasn’t able to figure out the crank mechanism, but I now see your note about it not working, so that makes sense! 😅

I found it a little too hard to get beyond room 3 in the short time I have to play today.

Congratulations and nice work!

(+1)

Thanks a lot,
Yeah as some kind of die and retry tension :) ?
yeah it not very directed the player, game design tutorial need a lot of reflexion to make the player at ease.
Learn recently that 1-1 of super Mario bros was created after 1-2 and 1-3 !
it's a shame that the crank part was broken even more by the last correction I done at jam end lol.
I'll ty to edit the game when I can to kill some bug :)