Nice game! There is a lot going on here!
At first I did not understand the mechanic of taking fall damage (I thought “don’t hesitate to falling” meant that there was no fall damage 🫣😂). Now that I understand the mechanic of managing “falls” as a resource, I like it! It adds tension.
I like the feeling of discovery in learning the rules and using new power-ups. I wasn’t able to figure out the crank mechanism, but I now see your note about it not working, so that makes sense! 😅
I found it a little too hard to get beyond room 3 in the short time I have to play today.
Congratulations and nice work!