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I felt experimenting around with the ingredients was fun, but I really did not think being in a 3d environment and moving around added anything to the game. I rather felt that it slowed down the experience and took away from the actual fun part of experimenting with the ingredients. So having something where you would do a lot of the cooking through interfaces would have worked better for me.

But, it works well on a technical side, which is always good. So verall, good job!

Sorry to hear the medium wasn't to your taste! xd

We really wanted to lean into the chaotic elements of theme, which is why we went with 3d in order to leverage more of the physics aspects of it. If development continues, we plan on implementing a classic day + quota system where you'll be able to close the store, as well as further balancing the rate at which customers spawn. The goal with their spawnrate is pressure, but not constraint. So we'll see where that goes.
Maybe even a sandbox mode where you can mess around with what crazy food items you can make. We'll see.

Regardless, thanks for the feedback and compliment, and thanks for playing!