Thanks a lot. Glad you enjoyed it 😊 Yeah, the ghost/decoy is intentionally out of your control since we wanted to keep the input simple and not overload with buttons. Right now it spawns randomly with a 5s cooldown. The idea was that it fits with the delayed sword mechanic — like your body and sword are sometimes lagging behind in time. That ‘time glitch’ vibe felt neat to us, so we kept it