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(+1)

Hey there! Just finished the current update. I will be sincere, I didnt like the game in its first stages. I still think there are very harsh transitions between scenes and interactions on the map. Even so I kept going.

Kety's character with the whole break out program wasn't something that sticked with until half of the game when well something happens and something changes on the game (wont tell because of spoilers for you folks) and when I saw literally a core mechanic being added I was flaggerbasted and the game became so much more enjoyable with it.

So yeah, I will stick around to see what will happen. My only two cents about it as of righ now is that the affection system is very punishable, and not having an easy way of accessing previous scenes besides buying a lot of presents and finding the girl on the right day and map (that you must remember) is a little frustrating. Maybe marking on the map where a girl is will help a lot more. Some QoL features like this is very nice to have.

(+2)


Unfortunately, this game has grown along with me. By updating it every month, you can really see how much it has changed between the first scenes and the latest ones.

Regarding love-lust decreasing: starting from the next update, I’m adding a dedicated item that resets all the stats of a girl back to 0.

This way, players can see the TALK option dialogues change whenever they want.

Same with the new UI — it will immediately show which girl has a tip different from “it’s all for this version.”

(+2)

Thats very cool! And its nice to see improvements. The latest scenes where amazing and I think its one of the few games with Koikatsu that has so much variations in animation. Keep going!