Crash report
Device: itel s3
Game version: Android v0.1.1
Date played: 9:03pm PST, 09/16/25
Time of crash: 10:02pm
Activity before crash: was reading the first mind fragment I found and after reading it for 52 seconds and scrolling down the bottom, the game crashed.
Other notable stuffs spotted:
- it eats through a ton of processing power due to the verbose use of animation and objects, I suggest considering the use of object and asset scalability (a toggle option to adjust quality)
- Autosave features are disabled. I am not sure if this is intentional but it would be nice to have certain spots in the game where it autosaves (y'know... Coz It took me 10min in the number game and the redo now would be frustrating XD)
Player comments:
The game is outstanding. It definitely revived my noggin again after not being used properly for... Idk 4 years? (college years).
The mini games are witty and I LOVE how y'all used base programming stuffs as games like the linked list "hacking" mini game, and the graphs for the "chain of thoughts"
The animations, albeit a tad heavy are very pleasant. I rarely see furry VNs use fluid easing, tweens, masterful asset masking (the talky character bits), angles and proportions, and a comic esque storytelling. They might get two or three but you nailed it all and it brought happiness to me haha
I could learn a ton of stuffs from y'all if I get a good chunk of time to study how you guys created this masterpiece from programming and arts, to storytelling and execution. I'd be hands down going and studying if y'all ever would come and invite peeps to watch your development process.
But truly, my only gripe is really just the autosaves not being available. Hooooooo it was fun tiring my mind off in chaining thoughts and numbers but it's not nice to redo it all over again hahaha.
If you've read this (developer or not), thank you for reading it. I hope my report and thoughts would help