Hey there, thanks for the feedback!
I’m currently reworking the staff system. In the next update the performance issues will be fixed.
In regards to hiding the layoff button. I expect the player to regularly check the surveillance because as the boss stated in the beginning of the game, employees will have bursts of productivity which you should collect. Once you reach a certain threshold, layoffs become available and the layoff starts to blink. I guess a small introduction to layoffs can’t hurt tho, so I will add that to my list.
I thought choosing which interns stays, would be cute way of adding some attachment. But I’m also planning on highlighting interns and making them easier to click once you have to choose one.
Hmm that bug with the button would be new to me. Are you sure you were not accidentally holding the button down, to buy multiple units?