Nice game, but clients coming when there is no more space left made my brain go crazy xD
hah, yeah. originally had them spawning every 40 seconds, but that left ~10-15s of downtime every time you completed an order, which wasn't as frantic as I was hoping it would be. So I turned it down to 25s before adding the computer, and that was a little more fun for me! ...Until you run out of ingredients and need to order more, then it gets out of hand.
If I had more time to test I probably would've settled on a timer more like 30-35s, but I think it would be better to adjust it automatically based on how fast the player is taking orders!
Regardless of my rushed balancing decisions, I'm glad you enjoyed!
100% - there is actually already a limit of 6 customers in the queue and 5 customers in seats - if there's no places available in the queue when a customer arrives (or no seats when an order is taken) they'll just leave. But I only tested that behaviour in scene view and never actually checked if the player could pass the customers in line LMAO
Definitely would want to make it so the player and customers can pass each other if I go further with the project - though I also love the idea of having to throw the meal over the customers in the queue in order to serve someone in a busy restaurant!