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Some meta talk for a moment before we dive into the game: I feel some users might rank the art low but the cohesive style, clean display, color palette, and font all show a brilliant art direction that's worth 3-4 stars. I think too many developers focus on "does this game look bespoke?" when rating art styles instead of asking themselves the practical questions about how a game displays itself. 

The gameplay is fun, not too punishment with the short levels but enough of a challenge to get you into the feedback loop of wanting to solve it and progress. The usage of swapping out features and ambushing the player with these changes felt fair and was not too punishing. This is one of the more innovative jam submissions, looking forwards to seeing what else you put out!

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Thank you for the feedback, it means a lot! A simple art style is often enough if the game itself is also fairly simple. This was my first time actually using a color palette instead of just mixing colors together and seeing what happens, and I also think I've managed to make it fit with the rest pretty well.