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I really liked this short 'game'. I like how the music gradually gets more distorted, just like 'Everywhere at the End of Time' does. Though, there were multiple things that quite ruin the immersion and seriousness of the topic.

First of all, the door system is very buggy. Almost every door I've opened freaked out, and I don't think such a complicated door system is nessecary. I think a normal open and close mechanism is much better fit for such games.

Secondly, although some of the voicelines carry a lot of emotion, most of them just sound goofy (This is no personal attack to the amature VA).

Who's that? There's someone in the mirror!

Above quote sounds very goofy because of the loudness.


I like the collectibles, and I also like how the map is very confusing at the fourth(?) stage.

With the ending I can find a deeper meaning. June has no other option but to leave her home, her body, and go into the darkness, seeing past memories go away and eventually just sitting down in nothingness.


Overall, very good game for a 48 hour development

Yeah the door system was defo the biggest draw back for me, I wanted to try building something interesting and new during the jam but ended up not having time to fix it unfortunately. I'm glad you enjoyed it overall and yeah some of the VL could be equalized better but other than that I think my sister did a stella job impersonating an older woman. 

Thanks for your comment and playing through the game/experience!