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Alright, I got to the bottom of it.  There was a bug with how very fast tasks were being timed, which is now fixed.  The issue you were seeing above wasn't related, it's a math thing.  

The speed a task is done at isn't linear, it's exponential based on the skill level.  That means that the first 10/25/50% of the task takes a lot longer than the last 10/25/50%, because your level went up while doing it.  

Taking off 10% of the work to be done can be thought of as taking it off of the end, when the task is being done the fastest.  That explains why there isn't a 1:1 conversion of work required:time taken.

Either way, it's still worth it to build keystones.  Thanks for pointing it out, I got to bust out the old Excel sheets!

Thanks for that. 

Sadly, I've tried and I've built another 5 Keystones at that point, and I'm still getting there with 25.35 seconds left, plus or minus 0.2 seconds, so the Keystone is just not cutting travel time even by 1 second. Even if I throw every rounder I have at it, I don't have enough time to do the next steps, so I'm officially stuck. I suppose I could wipe the save data and go back to the beginning, and see if that makes a difference, but... I've rebuilt my rounders so many times, I'm just... yeah. But thank you for a great game, good luck with the progress, maybe I'll come back to it some time.

Thanks for playing my little buggy alpha.  It'll be bigger and better later on, so feel free to come back a while from now!