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I beat the demo! Didn't think I would be able to. Honestly I  struggle with these "oldschool-difficult" precision platformers, however I found it very rewarding to make it through the rooms a bit faster after I died enough times, and getting the health upgrade was definitely a relief and motivated me to keep going.

There's a bit of input delay on the sword which really messes me up, I'm not sure if that's by accident or if it's meant to be a callback to Castlevania but I feel like it detracted from the experience, although combat was a lower priority than platforming.

Using items like bombs feels quite finicky, and since they appeared so rarely I wasn't able to get the hang of using them so that I could blow up all the walls to find secret goodies, which feels a bit punishing - if that's the intended feel for the game, then fair enough.

Overall I think this game is great for what it's aiming to be, with a strong visual style that makes the most of its low-resolution graphics and communicates to the player where to go with no explicit signposting, and delivers the game's intent very clearly. I may not be able to beat the full game if it comes out, but I hope you'll be able to finish it, and be proud of it!

Thank you for playing! Sword delay is unfortunate side effect of long press input, I can't make it shorter than 1/30 of second, but you get used to it eventually. There is also a merchant below scroll room which have more bombs for sale, although I might hid him to well. I'll try to keep up rewarding exploration in a full game, don't aim to make it too long.