10/10 my friends & I LOVED this game so so much! It was such a unique system & blend of concepts in our opinion!
It got so chaotic & the management system was fun. The UI was BEAUTIFUL, I appreciate how much the devs were able to put onto it without making it feel overwhelming (they even fit the map w/ visual sabotages). I loved how the doppelgangers worked in the game & how they were able to break down the train, but I wish they were able to be stopped by anyone vs only the "Real" Player.
We didn't play through the Tutorial & I think it's a real testament to the gameplay design that we were able to figure out core mechanics almost immediately after 1 Round! So, HUGE shoutout for that. And, genuinely? Thank you for letting items respawn inside the train in case they get thrown off lol!
A few things I think need work:
- When selecting Train Types, I wish we were told how the train would be edited. Maybe a visual blueprint of the Train Layout? We tried out 2 types: Armored & Greenhouse and we were caught off-guard by the replacement of the 2nd car.
- What does the prison in the Armored Car do?
- Shop UI: I like that only the Host (AKA Train Conductor, teehee) has the ability to make purchases, but as an additional feature, I think it'd be cool if other members could still visually input what they want to buy by clicking on an item & having their icon appear next to said item.
- Character-specific skills need to be buffed. While I appreciate that the devs may want to allow anyone to do any role, for us: We had MORE fun when we realized we had specific roles that benefitted from certain tasks.
- Level up prompts, please!
For our initial reaction to the game, you can find the VOD here. You'll have to forgive me, as I played the game during a 24hr Charity Stream. Timestamps are available, though: