Iāll start with the positives and the main one is definitely the art. The game is beautiful with lots of details in the environment, the opening cutscene, some nice ideas like the addition of the camera showing the start of the ride, to see if a cart is waiting, etc⦠The audio works fits the game quite well too, I especially liked the details in the menu with different sounds that pop out overtime.
Now, for the negative, itās definitely the gameplay. Right now, it doesnāt work at all as you canāt have much impact, donāt know how well what youāre doing is effective and the score system also seems a bit broken as it seems the best way to score high is by just sending everyone at full speed as youāll get most people that way (scored above 8000 with that strategy). If you send a cart at low speeds, it will block the whole track for nearly the full day and carts behind it wonāt be able to go fast. Maybe a shorter track and a higher minimum speed could help. Knowing the preferences of more than just the next-person in line could help with planning strategies. Maybe another possible evolution to solve these issues could be having less carts to manage but micromanaging the customers instead, packing them by groups based on preferences while managing their wait time.
Also, a small issue in the UI: Thereās no difference between a positive and a negative score in the UI right now and you only discover it at the end (my first run was negative due to lots of crashes and I only discovered it on the score screen). There should be either a minus sign appearing in front of the digits, or the background of the numbers should be full green in positive and switch to full red in negative (rather than half green half red like now).