Thank you very much for your kind words, VOD, and thoughtful feedback! I have plans to come through many of your bigger critiques to have a beta version complete by January. Here are some things I aim to deliver in the beta version:
- A story to the action that is engaging and doesn't take itself too seriously.
- A tighter gameplay loop that is evident to the player and intrinsically rewarding, including "Gadgets" which will allow you to perform special attacks and have other effects on combat such as healing, dashing or sprint mechanic depending on which gadget you have equipped.
- A keyboard-only control scheme. (Thank you for the commentary on this, I have considered it before and actually in the pre-alpha you can use the "L" and ";" keys to attack, but I'm considering other solutions as well.)
- At least one boss fight.
- Generally increased polish and artistic consistency & juice across the board, including balancing sfx :)