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(+2)

Just played through the game (although I haven't beat level 7 yet) and I got to say, this is amazing. Sure, it's rough around the edges. But for 9 days, what the cabbage do you expect?
This might be the best BDSM games I've ever played. In particular, the blindfold implementation is sheer genius. When I first saw that option, I thought "How the cabbage is a blindfold going to work in a video game?" Well, it works. 

I would love to see this expanded into a full game. I know that's a tall ask, butit would be amazing.For a full game, however, I think you would need more bondage options. Here's a few suggestions I have: 

For the arms, have both cuffs and padded mitts available. Padded mitts prevent you pressing buttons, but you can still move crates around (although it's not easy). cuffs prevent you lifting crates, but you can still press low buttons (like the ones currently in the game). However, there's now buttons high on the wall; if you're cuffed, you can't reach them, and if you're mitted, they won't recognize your pawprint, so you need to be unbound to press them.

Definently have a standing/crouching/crawling system, which some bondage options interact with. For example, chains that connect the ankles to the hips on a short chain that prevent standing, but still allow for crawling and crouching. 

Finally, you could have joysticks used as analog controls. For example, one that lets you move a platform back and forth, letting you put it in exactly the right position. IF Rahi's hands are bound, she can still use these joysticks by insertign them into her pussy and operating them with her body. But a new bondage system, a chastity belt, prevents that.