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One of the best of the jam without a doubt. My god I can't even imagine how you guys managed to do so much in such a short amount of time, let alone a fully fleshed out story with an amazing use of visuals and the point and click mechanic. I aspire to create a game with just as much narrative details as yours now. Congrats on your game!


By the way what tips do you have to creating a narrative driven game, especially in a tight timeframe. I want to try my hand at one next that would be worth at least 2 and a half stars on my letterboxd account.

Thank you for the kind words! For us the key to getting a narrative game done in this time is really nailing down the scope of the story before you begin, and getting at least a draft of the whole story in as early as you can. In this case we are using some tools that we've developed from previous games (to handle narrative state, cameras, fade in/out, etc), and using that to throw the game together end to end as fast as we can. 


I think we had the full story in place with placeholder scenes by Day 3 for this jam, and then we could spend the rest of the time editing and polishing the dialogue, building out the scenes, etc.


For Godot, I highly recommend Nathan Hoad's Dialogue Manager plugin, it's very flexible but gives you a lot of power to easily write branching dialogue, hook into state and events, etc.


Thanks again for playing!

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Hey SGGGames, we are releasing this game in a polished format on Steam along with two other cases as The Grant Grover Anthology. Would you mind if I used parts of your review as a testimonial on the Steam page? Thanks again for your kind words! :)

(+1)

Yes, of course you can. Sorry for responding a little late. Thanks so much for responding!