This stuff, oof. Despite the fact that I could barely move my ass from fear, I still enjoyed it a lot XD.
The concept though, the backroom inspiration mixed with maze style with goals, i really like the direction this took. While editing I did have second thought of maybe trying it again in the future on full release, maybe, we'll see XD.
Feedback:
The atmosphere is already tense, so props for that. But the sound, that needs a bit more polishing. The direction is off-putting and confusing. You hear the snake crawling behind you even when it’s actually way in front. And snake's movement sound feels like it's stuck closer to its tail. Overall, the sound misguides you a lot and throws off the sense of direction.
Also, someone already mentioned the skin texturing. It could definitely help make the snake scarier. For me it worked only because I’m terrified of huge things, but in general, the design isn’t really that frightening if we look at it separartely.
One more thing I noticed: there’s no indication of your current location on the map. But honestly, I kinda like that, it adds to the fun. You can still figure out where you are when you destroy an egg and it pops up on the map.
Oh, and maybe add some hissing sounds too. Could add to the experience I'd say.