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Loving the mod so far! But I'm a little interested in the *exact* moodlets the mod gives for what kinds of activities. Like which worlds qualify as "immigrants" in Simnation? I had an alien sim assigned as a plumbobican that would get uncomfortable around his wife who's also an alien, and another who would get uncomfortable around "rainbow stuff". What else is there? And is there documentation in your discord server that I can look at?


Also, the lot traits! What kinds of lots in the world would you imagine the would have the traits? What moodlets and boosts come with the traits?





Hello!! Sorry for the delay in response and thanks for the feedback!

In response:

1. Any sim that is in a world that is not the world they live in will be considered an foreign sim. In the future i hope to expand this with introducing visa process to move to another world etc

2. After today's EA patch i will do an update to fix the issue of supernatural sims being affected when they are around other supernatural sims. 

3.  I am in the process of creating a website to provide more documentation and tutorials for my mod.. atm there is just the information on itch.io as well as this patreon post where i also explain what worlds are affiliated with different political ideologies (🌍 Behind the Scenes: Which Political Beliefs Dominate Each World? | Patreon)

4. In regards to lot traits and their effects i will update the itch.io page with some more information but each lot trait gives a positive boost depending on the political ideology of the sim(except libertarian currently) 

  • Law & order = Conservatives/Plumboblican
  • National heritage site = Nationalists/Simlandian
  • Activist hub = Progressive/SulSulite
  • Charity Focused Community = Socialists/Landshaarers
  • Community Garden =  Environmentalist/Simstainables
  • Simlandian Stronghold =  Nationalists/Llamazonian