Thank you so much for the feedbacks! We originally wanted to make the game co-op but considering it's an online jam we thought it'd be easier for people to play the game if it was PvC (which also meant coding a whole AI system, all hail the programmer xD). We will keep in mind the possibility of local or online co-op if we ever decide to continue it. C:
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That makes sense. It wasn't really a big issue though since the cpu is so perfectly balanced between being genuinely competent and being fair to the player. I have no idea how you pulled that off.
Looking forward to future updates (if you decide to continue, no pressure of course)!
I might actually be a little mad if this doesn't win the jam lol.