Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(2 edits) (+2)

Messing around thus far, and I've discovered a few primary weapons types:

Bow. (Ranged, obv. Probably the only means of doing so thus far, unless you can fling magic or goop like the monsters do somehow.)

Sword (Looks one handed. Balanced for crit, parry, damage.)

Dagger (Slightly smaller than the sword, better at parrying, seems like.)

Quarterstaff (You start with this. Great parry. Bonk.)

Morning star/flail. (Impossible to parry, but massive crit chance. Game considers this synonymous with whips, which is fine.)

Axe ( For trees. Can be used in melee, loses durability quickly if used in combat. I have yet to see a martial/fighting style axe that doesn't have the durability issue.)

Unarmed/Claws (Custom character creation, specific characters. Martial arts is one of my favorites in games and RL, but it's not really viable here. For one, the energy drain is ABSOLUTELY IMMENSE if using your claws. For the other, there is no way to shove a Rune stone or enchant your hands. So clearly not as effective as the above. It *would* be nice if there was a brass knuckles or melee 'style' weapon you can find that takes in consideration if you have the claws racial or not. Enchanted fingernails, let's go!)

Despite Aldric's constant claims, there are no throwing daggers or throwing type weapons. You can smash pots like Link, but no boomerangs for you, protag.  Or big 'ol warhammers. Or at the very least, every time I've been given or purchased one it's just ended up being a base construction hammer. 

Might mess around and see if I can tease a crossbow out of the game, but I'm almost certain it will be one in name only. 

So far I've tried (and failed) hunting/shopping/other for base models such as:

Spears/polearms.

Large swords. (base sword is what you get. Not that it's a bad thing, and at least the game will RP it properly.)

Blunt weapons other than the quarterstaff.

Magic pew pew stuff.

Flintlocks/Gun pew pew stuff.

Unarmed (which makes sense. Though slapping a monster with the hands of ANOTHER monster is both graphic and entertaining.)

Lute/music instrument. (Sometimes you wanna spoony bard.)

 

Fun fact, NPC's REALLY react to whatever your weapon is, conversation wise. I coaxed some gilded dancer's chains out of the game, and it predictably has a much different stylish impression than running around with an axe in hand, for example.  

At the very least Hayden didn't hyperventilate when I had it equipped. (Or did, but for very different reasons. One time it gave me an adult toy in the form of another base weapon, which was predictably raunchy and earned some volatile reactions.)

I'm holding off exploring any more until the new update manifests so I won't have to keep reminding npc's about this and that every two convos, haha.

Anybody else have any luck with weapon discoveries?