- Youtube Timestamped Link
- Graphics : Fine
- Music / Sfx :
- GUI : Needs some work , some menus are fine, others need re-formatting due to clipping or being hard to read/see. Some menus really need to be reworded or need a better explanation.
- Gameplay :
- Feels a bit barebones right now, not much to build.
- Feels more like you're playing as a maintenance guy than anything as everything needs upkeep.
- Notes :
- The description "a turn-based colony builder focused on resource and time management." feels a bit misleading as it doesn't mention 'cultivation' aspects at all.
- Everything needing upkeep , buildings, books , feels a bit much , especially when the turns for them to break down or just fully decay aren't much better than food.
- Is this being machine translated from Chinese? There's some very strange and confusing things on how it's worded.
- The 'cultivation' aspects aren't very well described, how to raise them or how or why they'll be needed for certain researches or buildings.
- I feel like there's too many items right out the gate, rather than slowly unlocking new and more advanced materials you start off with 24 separate trackers at the bottom.
- A lot of my confusion might've been helped by the tutorial but it completely broke for me so I have no idea if the tutorial actually explains aspects of the game I was confused on.
- Why are some numbers so large, can we really have over one trillion characters??
- Not too keen on the name.
- Some of the UI and choosing characters could do with a bit of a touch-up , needing to re-select everyone from a menu for something (e.g. 4x folks to eat the meal) is a bit tedious. There could be a button to just select the top 4 who aren't current eating anything, or just shift-click to highlight a quick amount between two characters.
- Why do we start with a rice-farm already built but unable to farm in it until we do the associated research? I'd go with either getting rid of the farm from the out-set, or giving the associated research.
Overall I'm a bit disappointed something a bit more of a turn-based city builder per it's description , but what is here feels more like it's a cultivating maintenance guy sim.