Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)
  • Youtube Timestamped Link
  • Graphics : Fine
  • Music / Sfx : 
  • GUI : Needs some work , some menus are fine, others need re-formatting due to clipping or being hard to read/see. Some menus really need to be reworded or need a better explanation.
  • Gameplay :
    • Feels a bit barebones right now, not much to build.
    • Feels more like you're playing as a maintenance guy than anything as everything needs upkeep.
  • Notes :
    • The description "a turn-based colony builder focused on resource and time management." feels a bit misleading as it doesn't mention 'cultivation' aspects at all.
    • Everything needing upkeep , buildings, books , feels a bit much , especially when the turns for them to break down or just fully decay aren't much better than food.
    • Is this being machine translated from Chinese? There's some very strange and confusing things on how it's worded.
    • The 'cultivation' aspects aren't very well described, how to raise them or how or why they'll be needed for certain researches or buildings.
    • I feel like there's too many items right out the gate, rather than slowly unlocking new and more advanced materials you start off with 24 separate trackers at the bottom.
    • A lot of my confusion might've been helped by the tutorial but it completely broke for me so I have no idea if the tutorial actually explains aspects of the game I was confused on.
    • Why are some numbers so large, can we really have over one trillion characters??
    • Not too keen on the name.
    • Some of the UI and choosing characters could do with a bit of a touch-up , needing to re-select everyone from a menu for something (e.g. 4x folks to eat the meal) is a bit tedious. There could be a button to just select the top 4 who aren't current eating anything, or just shift-click to highlight a quick amount between two characters.
    • Why do we start with a rice-farm already built but unable to farm in it until we do the associated research? I'd go with either getting rid of the farm from the out-set, or giving the associated research.

Overall I'm a bit disappointed something a bit more of a turn-based city builder per it's description , but what is here feels more like it's a cultivating maintenance guy sim.

(1 edit)

Thank you for trying and sorry it left you disappointed! 

It is good feedback, and you are right, the game is barebone at this stage, and there is still a lot I need to add, balance and tweak...

Sorry the tutorial broke, it would have helped with at least some things, like it guides you through researching the Farming technology (so that you actually can farm rice after completing it), and explains the cultivation at least a little. I will look into why it broke.

The easier difficulty allows to play without having to worry so much about the decay, but I guess there is a better way to go about it. I will remove the difficulty setting and instead have two game modes: one with and the other without decay (buildings upkeep will stay). I will also make it so that the mode can be changed without having to start the game from beginning. Hopefully, it will fix the "maintenance guy" feeling...

Thank you so much for the feedback! Reading and seeing stuff like this is exactly why I made the game public even though it is not exactly ready - these concepts look logical in my head, but I do need actual players to tell me about the confusing parts!