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Yippee! Okay, I came back to check for a new build and you delivered! I can play the game and I did--kind of.

I think it's a bit hard. It seems like the majority if not all the bullets are player directed, so there's very little respite from the onslaught of bullets. I know that you can theoretically parry the red bullets, but the risk associated with doing so feels too costly (too many other bullets that can damage me.) There are a good number of healing items in the level, but they tend to not make up for the amount of times I get hit. The second wave of enemies have super fast bullets and there are so many enemies shooting at me, that it feels like I will never get past them--so I might just not be the target demographic for the difficulty you are presenting today, and that is okay.

It does seem like you can go "off-screen" on the left side of the playable area, but it's not clear where that cut off is meant to be. My character visually disappeared if I went too far to the left, but enemies were still targeting me there. I also experimented with trying to just fly around the enemies, but I figured out (maybe???) that there is a limit to how far from the camera the player can move (or the enemies just managed to kill me by the time I was about to pass them by.)

My feeling overall is that the game would benefit from:

  • the bullets doing less damage in general 
  • varying up bullet patterns from enemies 
  • making the first PC bullet type homing so it is a little easier to target a specific enemy with a single shot vs utilizing the second (spread) bullet type to take out multiple enemies

Great job, was fun to play (and perish) repeatedly!