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(+1)

Thanks, yeah playing with the camera is still something we need to do. I'm considering doing a stable camera per room but I have to test around what feels best. The blank space might just need some love to be less.... blank :)

(+1)

yeah,if you're using the Godot engine you can keep the camera to follow the player but set a limit for it in the inspector,it could work, but of course whatever feels best for you is what you should do!!!