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(1 edit) (+1)

Lovely game, sounds just as good as it looks and plays even better. Good job!

Some suggestions:

  • Add 144 on frame cap options.
  • Platforms blend a little bit, like sometimes it's not 100% clear what's a platform and what's the background.
  • On the bus stop fight, I was expecting to be able to climb up to the roof by attacking an enemy multiple times but I wasn't able to.
  • Missed having more SFX on the boss fight, specially when being grabbed by it's tongue. Fight itself is quite fun but felt a bit bland because of that.

Some bugs:

  • Paloo is cute but still reacts to my inputs while I'm on the pause menu, jumping when I press the confirm button. I played with an Xbox gamepad on Windows 10.
  • Something's going on with your pixel. Not noticeable when moving or fighting, but when coming to a stop it's as if I could see the pixels "fall in place" so to speak, like they take a little moment to reposition themselves.  It's hard to explain, so I recorded a video: https://streamable.com/06p4wq
    It's specially noticeable on the little Paloos that are below the input helpers.
  • Another one was this:

Notice the thin line between the arrows. It appeared and disappeared while I went through that section. Might be related to the other bug? I was playing on full screen, vsync enabled and at 2560x1440.

Overall, a very well done game. Gameplay's super fun and I loved the visuals, specially all of Paloo's facial expressions. Great job, will play again.

(+1)

Thanks for playing!

For the bus stop, You can climb up on the left or right by juggling enemies. though the left side is a bit wonky because its curved on a slope and the physics get screwed up
For the pixels, the little Paloos are also a bit off because they are scaled down manually, so they are not pixel perfect. they are currently just placeholder. same thing for some of the text and graphics on the sign posts. The pic showing the line is also a hacky way of adding some shadow, will be replaced later. I'll keep a look out on any other pixel snapping visual glitches, everything else is set 1:1 pixel perfect.

Will take a look at the other points, other devs have pointed them out as well.

also looking forward to trying out your game when its ready, I've seen it posted with good progress in the dev threads