Game kicked my ass.
It's a very cool game idea that kept reminding me of Magicka and it's spell system the whole way. I think the game could be even cooler with more elemental interactions but maybe I haven't seen them all.
Had no trouble with the tutorial, but the first room of the first level sure made me feel retarded. I think you should leave the enemies inflicting status effects until just a little bit later, and let the players focus on learning how to play. Once I got used to the game (took me a while but it wasn't frustrating at all) I didn't have a lot of trouble with it. Oh, love the small slowdown when killing enemies, that felt nice.
Something that really sucks is that I can't break barrels with the pistol. Why? That caught me off guard a few times. Also took me a while to realize I can mix the same element a few times, but maybe I was just being dumb there lol.
Visuals are nice and so is the music. Played on Ultra and the framerate never dropped from 144.
Overall I'd say I liked this one qutie a bit. Here are some suggestions:
- Make the map generation result in less empty hallways since those kill the pacing a little bit, but that might be personal preference.
- Play around with the zoom level, I believe zooming out a little bit would be nice.
- You have many elements but aside from the elemental effect, they all feel the same. Why not make it so each element is a different attack? That would make mixing them way more fun. Think of Gunstar Heroes and how you can combine two weapons into one.