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Part 1: the good/review.

This is really fun. Like, this would be the only game on my phone if I were out and about and wanted to pass the time fun (please make a mobile port one day), or have constantly open in the background like I do cookie clicker. UI is good, gameplay is fun, etc. For a prototype/in development game this is great. Even for just a short game it is. It’s also made in Godot, which is incredibly based. Favorite game engine for sure.

intermission…

Now, with that in mind, let me complain juuuuuuuust a little. Anything I complain about is going to come along with a potential fix because… I’d feel bad about complaining otherwise xD

Part 2: The complaints

AudioSlider is broken because it’s max value is 100 instead of 1. linear_to_db expects a value between 0 and 1 with 0 representing muted and 1 representing full volume. The sliders having a max of 100 means that the max volume is ear piercing audio distorting death

The number units are following the metric system, which is probably fine but personally as someone who plays a lot of incremental games I think an option to switch to abbreviations of the short scale (m for million, b for billion, t for trillion, qd, qn, and so on.)

The miner’s scaling with the upgrade items is… off. I do not have any idea on this one, honestly. I just know that I spammed the upgrade hammer, did a couple loops of the game, and by the time the miners were level like 15 they were doing 10T+ damage in 100+ area

Lastly (this one is gonna be fixed just by having more development time I’m guessing so this one is lighthearted) there’s not enough stufffff I had so much fun clickin away and I got to the end in like 30 minutes

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Seriously though, this game is awesome. And sorry if it’s weird that I poked around the code to find some stuff out (like what was up with the volume). I uh… had nothing better to do.

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Hey, thanks a lot for writing all this, really appreciate it! xD
I’m now aware of those problems and your ideas help me a lot. The mobile version sounds like a super good idea too.

This is my first time making an incremental game, so comments like these help me improve a ton. I’d love to keep getting your feedback, so stay tuned for the updates! Thanks again :D

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A lot changed in the moments I were gone, wow. It looks like the SFX bar still has the issue of changing volume to a much higher scale than it should and is effecting global volume, but the other two bars are fixed.

Also, your dev-log has the old version of the game. You may want to edit it.

All looks good! Hope to see saving in the next version, and maybe more layers.

For a first incremental, this is lovely.

Best of luck, and cheers. Will check in later.

Hey! The update’s out. I’ve fixed everything I could. I’d love to hear what you think about the changes. Thanks a lot!

Time for some playtesting…