Pretty intuitive UI and gameplay, unfortunately I type slowly haha. Cool concept, was it on purpose for C.L.O.C.K not to respond when the timer gets low? Anyway, good job!
I'm glad you found the UI intuitive! As I mentioned to someone else, I was a bit worried it might feel too much like a ‘game made by a programmer for programmers’.
About C.L.O.C.K. not responding—that actually wasn’t intentional. During testing it happened a couple of times when overlapping calls messed with its reactivity, and I thought I had fixed it. Looks like you managed to find another one!😅