I liked the art and the general idea of the game! I found it a little frustrating just how much time everything took playing on a laptop. Wish I could’ve issued commands while paused, even if those took time to play out! Also don’t like how you can’t see what’s in a station while paused. And the limitation of “you can store stuff in machines but not on the ground” was a little confusing. I wish there were upgrades/things to get to make the game easier/more automated instead of just give me even more to worry about each day, but it makes sense.
Maybe I would’ve enjoyed it more with a mouse. I thought the stonks were interesting but hard to predict what would happen, almost every time I tried to go after something that I thought would be a good sell by the time I had any ready it no longer was. And often with the amount of time pressure you have you just need to buy ingredients when they’re too high priced. I dunno. It’s just a ton of little stressors that I don’t like to have to think about or deal with.
I think it’s clearly very well made, the art’s great, voices are silly, things feel like they work, it’s really impressive to get this done in a week and seemingly be bug free! Definitely an awesome job even if I have some usability complaints (that largely would’ve been a non-issue with a mouse). Great work :)