yeah ive been holding off on this but should weapons ahve that many enhancment effects? because it seems whether i lock them or not it makes no difference, because the enhnacments all just stack anyways. this does however introduce a really big problem with health, because i rely entirely on weapon's bugged stat stacking in enhancment to survive. a flat +25hp per 1 end is far too low to be viable against enemies. maybe add hp bonus stemming from cultivation realm, make end to hp scaling exponential/logarithmic, or greatly increase flat end to hp conversion?
to give an example of why, Golden Forest's Gilded Phoenix in combat has 7.5m atk and 7.5m def. at 7m dmg per attack, there is no possible way for my character to tank those hits. the combat realm says early prime void, and im at truth seeking one now... to give an example of how much end i would need to survive the phoenix attack with one hp left and assuming no def, i would need about 280000 points in end. at m current elvel all of my current combined base stats without bonuses is only about 4274... about 1.5% the amount of end i need to survive the phoenix. the absurd defense scaling of the enemies too... id need to be dealing more than 7.5m damage a hit to have any chance of killing these mobs... if you could refer to my previous posy about this : Post by Brisingr12 in Question about the game - itch.io