Thank you so much for your kind words! I’m really glad you enjoyed the character archetypes and the approach to random events – I wanted it to feel simple and flexible, so it’s great to hear it came across that way.
You’re right that the game has a freeform style for PC health – but there is a mechanic: each character can take three wounds before they’re out. A night in a safe spot heals one wound, or a week / seeing a skilled doctor can heal all. I usually just keep track of wounds based on check results, so it sounds like we play it similarly!
Thanks again for taking the time to try it out and share your thoughts – it really means a lot as this is my first attempt at creating something.
I love post-apocalypse games and it's a really good take on the genre. Character archetypes are cool and define both what they do and how they do stuff. I also like how easily you resolve the random events problem: "roll a d6 regularly" (instead of exact conditions at which it must be rolled) is something more games should implement IMO.
There are no PC health rules, I assume it is intended for a more freeform style gaming? I'd just eye-ball health based on check results. Is it kinda the way you do as well?
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Hi,
Thank you so much for your kind words! I’m really glad you enjoyed the character archetypes and the approach to random events – I wanted it to feel simple and flexible, so it’s great to hear it came across that way.
You’re right that the game has a freeform style for PC health – but there is a mechanic: each character can take three wounds before they’re out. A night in a safe spot heals one wound, or a week / seeing a skilled doctor can heal all. I usually just keep track of wounds based on check results, so it sounds like we play it similarly!
Thanks again for taking the time to try it out and share your thoughts – it really means a lot as this is my first attempt at creating something.
I love post-apocalypse games and it's a really good take on the genre. Character archetypes are cool and define both what they do and how they do stuff. I also like how easily you resolve the random events problem: "roll a d6 regularly" (instead of exact conditions at which it must be rolled) is something more games should implement IMO.
There are no PC health rules, I assume it is intended for a more freeform style gaming? I'd just eye-ball health based on check results. Is it kinda the way you do as well?
Congrats for this entry!