Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I didn’t love jump not carrying sprint momentum, felt pretty odd. Like others the panning on reset was pretty annoying after a few deaths. If that had only happened once I definitely would have persevered more. Hitboxes on enemies seemed a little too big, same with spikes. Visually it’s a bit confusing to learn how to navigate the level with the tileset used in the way you did, but I think that’s intentional? I think the idea of sprint lowering your timer is interesting, possibly, but with how easy it is to just make a tiny misstep and die I never felt like sprinting would be advantageous (especially with it not carrying its momentum into the jump). I did manage to get the key and then a popup said to “take it to the exit” and never went away. I’m not sure where I’m supposed to go from there, back to the start? Is that what the camera movement is suggesting?

With just a few tweaks this could be really great, can definitely see a strong vision here :)