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I don’t know if it was a bug but if I held space too long it’d do nothing. There was no visual or audio indicator of when that mark would be, making the game a lot more frustrating than I think it meant to be. If I imagine the game not working like that, I think it’s good looking and pretty fun/solid for this kind of game. But with having to carefully count in my head how long to hold space to get the best jump possible without accidentally having it eat my input it’s more work than fun :(

Appreciate you so much! unfortunately because of a coding issue our game became super challenging. we wanted to fix more and do more but unfortunaley time wasn't enough so we would fix it 100%