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(+1)

Thanks for the feedback!

I do intend to add more of a way to preview the actions before going into a level at some point, likely along with a full on tutorial.

You’re correct that the blast was meant to be a shorter range thing, I was worried it would be too close range and not be useful and I think I just overcorrected a bit there. As for balance, I’m experimenting with an energy system to limit how many actions you can take, and my intent is that the blast action would take more, necessitating fewer shots with it than the burst.

Once I get the gameplay more polished I intend to do a more thorough revamp of the visuals and audio, I’ve just been putting those off because those are not really my areas of expertise