Yeah sorry for the frustration, I appreciate your dedication to give people the curse increase for each events, it's just that I had to change some of the mechanics to make it more engaging and for the math make more sense too.
That's why this update introduces the "frustrated" status (I realize now that I should actually put status changes in the HUD between two exploration events to make it clearer and avoid confusion.) It's briefly explained after Flyla's handjob, but to make it simple: when the player is under the frustrated status (which happens from a foreplay orgasm) their curse increases faster. So each event now has two different curse increase/decrease outcomes: one when you are in your normal state, and one when you are in the frustrated state.
It does make data collecting a bit harder but it also allow for future explorations to put more importance on the player's decisions/choices. I hope that answer cleared up things for you and was enought to statisfy you!