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(+1)

Pretty solid all around! I liked the effects of the cavern collapsing as time goes on. I do feel like there’s something missing on the return trip, maybe there’s a strat of passing up enough stuff on your way in you can still earn money on the way back, but it didn’t feel like that was really an option. I think there’s something there game design wise where both trips feel equally interesting/rewarding. Certainly once you make it back there’s basically no incentive to go back down again as far as I can tell.

Of course, I didn’t score very well compared to the leaderboards, so maybe I fundamentally missed something?

It’s a pretty solid entry nonetheless, good work :)

(+1)

Thanks - you make good points!
For a high score you need to do just one trip, and then head all the way to the end of the dungeon to find the golden biscuit which will double the value of your gold.   Gold found further into the dungeon is worth more as well.
Of course we didn't mention any of that which makes it hard to know.

Maybe there shoud just be one trip in, and the level ends after you exit - then you can go to a new level or something, needs some thought.   We also want to add some more things to slow you down, maybe enemies - but just to slow you down, not to become a shooter