Very interesting idea man. I haven't finished getting all the endings yet. In fact, I was only able to get the worst possible one twice, where I didnt solved any of the quests haha. But I want to keep trying, see if I can figure out some things.
A couple of points that called my attention.
- I think that the item usage should be standardized. for example, right at the beggining, we pick up the key, and need to manually use it from the inventory to open the gate. Later on you find the lockpicks, but they get used automatically, to open the chests. I think you should either have everything be used automatically, or everything be used manually. To keep things consistent.
- On my first run, I remember of getting an option from the Admiral, to ask him that he kept somebody locked in the basement, but I selected something else, and lost that option. On my other runs, I was never able to get that option again. And I followed the same steps, so, I don't know why that happened.
- Since you can interact differently with the game, as you increase your stats, I realized that I could keep "spamming" the easiest ending, the one wher you flee from the attic, and keep increasing my stats. Is that intended, or is it a "demo" thing? Anyway, I like the stats idea, but I don't like that it seem you can screw up hard at the stat screen, without prior knowledge.
- Some times is hard to understand what's an interactable, what a ledge, etc... Maybe some more visual clarity, respecting the art style of course.
Very cool game. I like where it is going. Keep it up!!