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(+2)

Love the art direction here!  The purples and soft glows work together with the music to create a chill, relaxed vibe.  The gameplay itself seems a lot more hardcore.  The levels go on for a bit, and so getting sent all the way back to the start off one hit is quite punishing.  I also found the hit boxes to extend far outside the visible boundaries of the bat.  I ultimately had to tap out on level 3 where there seems to be a really tight gap right at the intersection of a snake, fish, and ceiling worm.  Tightening up the hit box or keeping checkpoints along the way (bat perches maybe?) would go a long way toward approachability.

That said, the sound-based auras of light around the various obstacles is a really cool idea.  This is a nice substitute for the echo location ability while it is charging up.