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A jam submission

Rave Cage CyberfunkView game page

Test your rhythm in this risky rhythm-based RPG rougelite!
Submitted by PebbleWheat, haiwavs, Gökay Tacal, Kimasura — 8 minutes, 18 seconds before the deadline
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Rave Cage Cyberfunk's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#14.3604.360
Audio#14.6804.680
Innovation#64.3204.320
Gameplay#94.2004.200
Theme#204.2804.280
Visuals#454.5604.560
Enjoyment#554.1204.120

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does the game fit the theme?
Risk loot by fighting stronger enemies.

What code and assets did you not make from scratch during the jam (if any)?
Some sounds from freely available websites.

How many people worked on the game?
4

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Comments

Viewing comments 24 to 21 of 24 · Next page · Last page
Submitted (1 edit) (+1)

One of the best games I've played during the game jam. It's very addictive and a really unique take on the rythm genre with it being a dungeon crawler. The double input was really clever and added some great challenge. Visuals and music were really cool too. The game feels very polished and ready for release. Well done guys!! Keep it up!

Submitted(+2)

Ok love this. Love rhythm games, love the aesthetic. It was challenging in a way that was fun and rewarding to get better at, especially hitting the little special combo to get extra damage--which was an inspired design choice. Plus the risk element wasn't pure gambling which I lowkey don't really like in general. 10/10 my choice for best game so far.

Submitted(+1)

I found the look very beautiful and well done, I found it fun

Submitted(+1)

Excellent visuals, music and SFX! The gameplay itself is not my taste, but cleverly designed and I imagine certain types of players loving it. For instance, having to pay attentions to two markers at once and let both hands do different things, makes this an excellent game to train left-right-brain synchronization and coordination.

Wish I didn’t have to go to the next enemy on loss though, would have been great to get to hone my skills on the same enemy before the difficulty increases. So in that way, losing a battle increases the risk because it gets harder before I get the chance to improve my skills.

Viewing comments 24 to 21 of 24 · Next page · Last page