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(+1)

I read the instructions and somehow STILL forgot to press shift/space/click to actually hit the beat *facepalm*

Anyways, this game was very fun! I like the hectic gameplay of having to get from one cyan tile to the next in time, but I mistakenly thought that the movement/hits had to be in time with the music (à la Crypt of the Necrodancer). This isn't really an issue with the gameplay itself though, just more to do with calling it a rhythm game because the music isn't really tied to the gameplay all that much (besides song length), which is the opposite of what you would expect in a rhythm game. I don't know what else you could classify it as, but I would just keep this info in mind for tagging in the future so as to avoid confusion (but it's really just a semantics thing).

That being said, you did a really good job on this one and I commend you for a) attempting a rhythm game for a jam and b) doing this as your third ever game. Well done!

(+1)

Glad you had fun, thanks for the notes! I consider it a rhythm game just cause the beats are meant to match up to the song, but some of the other comments have told me I did a bad job at that so whoopsie. I've already added a line to the tutorial in the post-jam version to make it clearer you can move free of the music.

Also for the sake of fairness, I'd like to point out this is only my third game in Godot specifically, I've made some before using PyGame