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(+1)

I enjoyed the writing. Dialogue never goes on too long, and it feels quite natural.

Being able to examine everything was nice, you could easily expand that into needing to read things to figure out puzzles. The boards in the lab were a highlight, really gave the sense of a wider mystery that I want to learn about.

The sokoban and sliding mechanics ( side note: <3 ) were introduced nicely: no need for explanation. The door switching was also a fun twist, even if it wasn’t explored too much.

Sometimes the visuals in the basement were a bit confusing: had trouble differentiating between the grey walls and grey voids and slightly different grey floors. Also boxes and floor items were inconsistent: some you could walk behind or on, some you couldn’t.

I paused and saved the game just after splitting up with Cade. Kept the Itch tab open, but when I reloaded the next day the save was gone. Might just be my tinfoil hat browser’s fault though. Didn’t take too long to speedrun back to that point.

Wanted to go explore after getting the gold key, didn’t like being forced to follow Cade. Didn’t matter too much though. Explored shortly afterwards, but wasn’t really anything to find.

Was surprised when it ended, felt like it was just getting warmed up and I wanted more!

tl;dr: sci-fi mystery is cool, gimme harder puzzles

(+1)

Thank you for testing! Will definitely address the visual readability, tighten up world consistency, fix saving issues, add more puzzles, and do some rerouting to make the progression feel natural and not so forced at the chase sequence. In retrospect all the exploration should have been done before the chase instead of treated as an optional "post-game," or at least if there is to be post-game content it should not become visible until after the mainline content is finished.

Apologies for the somewhat abrupt and disappointing ending. The demo is a proof of concept cut down from a larger idea involving way more locations (the original idea was that after leaving the house the player would use the transit pass to take a train to an office building with its own giant sprawling research facilities, and just keep going from there), but maybe it's appropriate to consider the concept proven enough to start building those other locations (and their respective puzzles). I'll see how much I can get added by DD65.