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Alright, so, I think the idea could have potential, but as is it's extremely held back by the lack of polish. There isn't really one main big issue with the game, rather it's a collection of a lot of small details that make the experience kinda unpleasant. First of all, possibly the biggest issue right now is the fact that when you press "e" you exit the computer and get back to your desk. It's not the keybind that's wrong, it's the fact that it happens always. Even when you're typing. It makes it extremely annoying to type out certain names. Like, when I had to fill out "Geroge Green" I straight up got so annoyed I moved on to the other parts like the occupation (or lack thereof in that specific case lol), date of birth, etc. and then I forgot to go back to it so I got a cool little paper telling me that I screwed up. As I said, though, it's not just this one issue this game suffers from, there's a lot of more or less minor details like text overlapping (for example when you select Administrative Assistant), the dot for aiming not disappearing when you enter some sort of ui element (like the pc or the papers), the mouse on the computer's screen being just slightly off from your actual mouse position, data not being saved when you close the window, etc.

But enough of the negatives, there are definitely things I did like about the game, so I'd like to say what those are. First, I think the atmosphere is pretty nice, fairly eerie and certainly fitting for the genre. It's also fairly consistent in being set in the past (though you should probably remove dates past like 1990 or 2000 ;) ) Probably my favorite thing was the fact that you can't really read the paper while looking at the computer. At first I was a bit weirded out by that, but I quickly ended up liking the potential in the fact that you need to turn back in order to read what you need to type - you never know if something wouldn't end up waiting for you when you do so, especially since it's basically pitch black. It is a bit limited by the fact you can just drop the paper on the table and read it from there - you honestly might want to force the player to put it down on a shelf or somewhere else, so that this aspect of the horror holds even better (also, please give a way to take that damn thumb off the date - at first I unironically thought that 1-05-06 meant 2001-05-06 and I didn't even think about the fact that it wouldn't make sense for the time setting lol) but it's still really good as is.

So, to summarize since I didn't even realize I wrote that much. I like the idea and I dig some aspects of the current version, but it's held back a lot by the execution. I can definitely see the potential though. Hope you keep working on it and good luck if you do!