Thanks for playing! There is a 'why' to that final level but it definitely has some problems. I think this could be mitigated by slotting in a few more levels that lean on the relevant pattern/resource on a smaller scale. I'd also like to do something to decouple the screen size from the map size so that a level like that one can unfold into a more natural configuration for the solve. As is, it all has to kind of smush together to fit everything on screen.
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Completely fair, I'm sure if the concepts for it were teased out I wouldn't have to guess-and-check solve. It's definitely a nit pick it's all really solid. Just to throw in my two cents, I do prefer smaller puzzles and fitting all on one screen is a bonus. But that's definitely personal preference, I'm sure decoupling will open up for so many more interesting ideas.