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(+1)

Hey, I played your game! I made it to the "Three Body Problem" level, might play a bit more if I can find the time. I like the core concept and the mood of the game, it seems like an interesting mix of Portal and automation puzzle games. The biggest issues that stood out to me are:

  • I was able to brute-force (or "cheese") my way to solving some of the more complex levels without finding a stable solution (don't remember which ones, though). I could pile up a bunch of boxes on a gravity panel and then turn the panel off, so all boxes would fall into the red (I think reactor?) area. I think you should not be able to pass a level just by reaching the quota, but by staying over the quota for a longer period of time.
  • It is a bit difficult to follow what goes on in the more complex levels. A lot of boxes are spawned into the screen and they pile up very quickly when you don't have a working solution yet. Another reason for this might be the visuals. It's a bit difficult for me to get a sense of depth with this kind of art style.

A few other minor things:

  • The camera shakes too much when you shoot and jump, as if your head bobs. This seems unnecessary, and gets a bit tiring on levels where you have to shoot a lot.
  • In the text that shows your quota, the "1" character looks a lot like "7". This was very confusing until I realized what's going on.
  • The "zero-gravity" timer is shown before zero-gravity is introduces. This was a bit confusing for the first few levels.

Cheers!